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Graphics Interchange Format  |  1997-12-13  |  4KB  |  326x291  |  4-bit (6 colors)
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OCR: Bitmaps Meshes NURBS Enables Animation - Polygon Mesh Processing Weld adjacent vertices together: 0.001 = Maximum distance between two vertices Reverse orientation of all polygons and flip normals Make polygon orientations consistent (unify normals) Assign smoothing groups to Mesh objects Force one explicit normal per mesh vertex -Vertex Normal Assignment Method-